// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 
//04BB: select_interiour 4 // select render area

//
 
  

:Noname_7  
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
00D6: if                                                                                                  
0102:   actor $player_actor stopped_near_point_on_foot -1089.556 126.107 11.26 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 

016A: fade 0 500 ms 
023C: load_special_actor 1 'S_KEEP'


0247: request_model 94 
0247: request_model 93 
0247: request_model 73  
0247: request_model 30  
0247: request_model 48  
0247: request_model 11  
0247: request_model 46   
0247: request_model 51    
0247: request_model 6484   
0247: request_model 6485

            

:Noname_95
0001: wait 0 ms 
00D6: if and
0248:   model 94 available 
0248:   model 93 available 
0248:   model 73 available 
0248:   model 30 available 
0248:   model 48 available 
0248:   model 11 available  
023D:   special_actor 1 loaded 
004D: jump_if_false @Noname_95  
 
00D6: if and
0248:   model 46 available 
0248:   model 51 available 
0248:   model 6484 available 
0248:   model 6485 available 
004D: jump_if_false @Noname_95   
038B: load_requested_models 


009A: 3@ = create_actor_pedtype 12 model 94 at -1081.1905 135.2813 13.6 
009A: 4@ = create_actor_pedtype 12 model 93 at -1082.8201 135.2629 13.6 
009A: 6@ = create_actor_pedtype 12 model 6485 at -1101.2380 134.714 13.6
009A: 8@ = create_actor_pedtype 12 model 6484 at -1102.6816 136.57 13.6   
009A: 9@ = create_actor_pedtype 12 model 73 at -1104.8242 133.8034 13.6   
009A: 10@ = create_actor_pedtype 12 model 30 at -1099.3852 136.4928 13.6  
009A: 11@ = create_actor_pedtype 12 model 48 at -1105.6768 134.482 13.6  
009A: 12@ = create_actor_pedtype 12 model 11 at -1105.892 136.8729 13.6  
009A: 13@ = create_actor_pedtype 12 model 46 at -1098.415 135.2425 13.6 
009A: 14@ = create_actor_pedtype 12 model 51 at -1087.3608 138.5149 13.6 

0001: wait 800 ms 

03F9: make_actors 3@ 4@ converse_in 999999999 ms 
0173: set_actor 3@ z_angle_to 90.0
0173: set_actor 4@ z_angle_to 270.0 
0173: set_actor 6@ z_angle_to 55.0  
0173: set_actor 8@ z_angle_to 224.0 
0173: set_actor 9@ z_angle_to 285.0  
0173: set_actor 10@ z_angle_to 115.0   
0173: set_actor 11@ z_angle_to 276.0   
0173: set_actor 12@ z_angle_to 235.0   
0173: set_actor 13@ z_angle_to 97.0   
0173: set_actor 14@ z_angle_to 0.0


0372: set_actor 6@ anim 32 wait_state_time 9999999 ms 
0372: set_actor 8@ anim 32 wait_state_time 9999999 ms 
0372: set_actor 9@ anim 32 wait_state_time 9999999 ms 
0372: set_actor 10@ anim 32 wait_state_time 9999999 ms 
0372: set_actor 11@ anim 32 wait_state_time 9999999 ms 
0372: set_actor 12@ anim 32 wait_state_time 9999999 ms 
0372: set_actor 13@ anim 32 wait_state_time 9999999 ms 
//0372: set_actor 14@ anim 32 wait_state_time 9999999 ms 


009A: 1@ = create_actor_pedtype 12 model #SPECIAL01 at -1087.99 140.243 13.6132
0223: set_actor 1@ health_to 200 
0006: 5@ = 0 // @ = int 
0001: wait 600 ms 
04BB: select_interiour 5 // select render area

01B6: set_weather 0 
03AD: set_rubbish 0 
//04BB: select_interiour 13	 // select render area 
0055: put_player $player_char at -1089.69 129.943 13.6132
0001: wait 700 ms    
0173: set_actor 1@ z_angle_to 180.0
016A: fade 1 500 ms 

:Noname_229
0001: wait 0 ms 
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1083.19 132.643 15.6132
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1086.29 132.643 15.6132


024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1089.69 132.643 15.6132  
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1093.19 132.643 15.6132


024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1093.19 137.743 15.6132 
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1089.69 137.743 15.6132  
024F: create_corona_with_radius 0.3 type 4 lensflares 1 with_color 255 255 255 at -1086.29 137.743 15.6132 
//024F: create_corona_with_radius 0.3 type 4 lensflares 1 with_color 255 255 255 at -1083.19 137.743 15.6132

00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @Noname_419 
00D6: if or
02DF:   player $player_char aggressive 
0457:   player $player_char aiming_at_actor 1@ 
051A:   actor 1@ damaged_by_actor $player_actor 
004D: jump_if_false @Noname_419  
0006: 5@ = 1 // @ = int 
0247: request_model #UZI 
038B: load_requested_models 

:Noname_301
0001: wait 0 ms 
00D6: if 
0248:   model #UZI available 
004D: jump_if_false @Noname_301 
02CE: 7@ = ground_z -1087.99 139.243 14.6132
032B: 2@ = create_weapon_pickup 337 8 ammo 200 at -1087.99 139.243 7@ 
010D: set_player $player_char wanted_level_to 2 
01B2: give_actor 1@ weapon 23 ammo 300 // Load the weapon model before using this 
01CC: actor 1@ kill_player $player_char
                   
0372: set_actor 3@ anim 0 wait_state_time 1 ms 
0372: set_actor 4@ anim 0 wait_state_time 1 ms
0372: set_actor 6@ anim 0 wait_state_time 1 ms
0372: set_actor 8@ anim 0 wait_state_time 1 ms
0372: set_actor 9@ anim 0 wait_state_time 1 ms
0372: set_actor 10@ anim 0 wait_state_time 1 ms
0372: set_actor 11@ anim 0 wait_state_time 1 ms  
0372: set_actor 12@ anim 0 wait_state_time 1 ms
0372: set_actor 13@ anim 0 wait_state_time 1 ms
0372: set_actor 14@ anim 0 wait_state_time 1 ms
                     
01CC: actor 3@ kill_player $player_char 
01CC: actor 4@ kill_player $player_char 
01CC: actor 6@ kill_player $player_char 
01CC: actor 8@ kill_player $player_char
01CC: actor 9@ kill_player $player_char
01CC: actor 10@ kill_player $player_char
01CC: actor 11@ kill_player $player_char
01CC: actor 12@ kill_player $player_char
01CC: actor 13@ kill_player $player_char 
01CC: actor 14@ kill_player $player_char


0249: release_model #UZI 

:Noname_419
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_442 
0002: jump @Noname_501 

:Noname_442
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @Noname_465 

:Noname_465
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
//04BB: select_interiour 0 // select render area 



01C2: mark_actor_as_no_longer_needed 1@ 
009B: destroy_actor_instantly 1@ 

                                  
01C2: mark_actor_as_no_longer_needed 3@ 
009B: destroy_actor_instantly 3@ 
01C2: mark_actor_as_no_longer_needed 4@ 
009B: destroy_actor_instantly 4@ 
01C2: mark_actor_as_no_longer_needed 6@ 
009B: destroy_actor_instantly 6@ 
01C2: mark_actor_as_no_longer_needed 8@ 
009B: destroy_actor_instantly 8@ 
01C2: mark_actor_as_no_longer_needed 9@ 
009B: destroy_actor_instantly 9@ 
01C2: mark_actor_as_no_longer_needed 10@ 
009B: destroy_actor_instantly 10@ 
01C2: mark_actor_as_no_longer_needed 11@ 
009B: destroy_actor_instantly 11@ 
01C2: mark_actor_as_no_longer_needed 12@ 
009B: destroy_actor_instantly 12@ 
01C2: mark_actor_as_no_longer_needed 13@ 
009B: destroy_actor_instantly 13@ 
01C2: mark_actor_as_no_longer_needed 14@ 
009B: destroy_actor_instantly 14@ 




0249: release_model 94
0249: release_model 93
0249: release_model 73
0249: release_model 30
0249: release_model 48
0249: release_model 11
0249: release_model 46
0249: release_model 51
0249: release_model 6484
0249: release_model 6485





0002: jump @Noname_7 

:Noname_501
//0001: wait 0 ms 
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1083.19 132.643 15.6132
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1086.29 132.643 15.6132


024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1089.69 132.643 15.6132  
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1093.19 132.643 15.6132


024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1093.19 137.743 15.6132 
024F: create_corona_with_radius 0.3 type 4 lensflares 0 with_color 255 255 255 at -1089.69 137.743 15.6132  
024F: create_corona_with_radius 0.3 type 4 lensflares 1 with_color 255 255 255 at -1086.29 137.743 15.6132 
//024F: create_corona_with_radius 0.3 type 4 lensflares 1 with_color 255 255 255 at -1083.19 137.743 15.6132
00D6: if                                                                                              
0102:   actor $player_actor stopped_near_point_on_foot -1089.59 128.243 13.6132 radius 1.0 1.0 1.0 sphere 0
004D: jump_if_false @Noname_229 
0001: wait 5 ms 
00D6: if 
0039:   5@ == 1 // @ == int 
004D: jump_if_false @Noname_580 

:Noname_580
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms  
04BB: select_interiour 0 // select render area
//04BB: select_interiour 0 // select render area 
0296: unload_special_actor 1 





01C2: mark_actor_as_no_longer_needed 1@ 
009B: destroy_actor_instantly 1@ 

                                  
01C2: mark_actor_as_no_longer_needed 3@ 
009B: destroy_actor_instantly 3@ 
01C2: mark_actor_as_no_longer_needed 4@ 
009B: destroy_actor_instantly 4@ 
01C2: mark_actor_as_no_longer_needed 6@ 
009B: destroy_actor_instantly 6@ 
01C2: mark_actor_as_no_longer_needed 8@ 
009B: destroy_actor_instantly 8@ 
01C2: mark_actor_as_no_longer_needed 9@ 
009B: destroy_actor_instantly 9@ 
01C2: mark_actor_as_no_longer_needed 10@ 
009B: destroy_actor_instantly 10@ 
01C2: mark_actor_as_no_longer_needed 11@ 
009B: destroy_actor_instantly 11@ 
01C2: mark_actor_as_no_longer_needed 12@ 
009B: destroy_actor_instantly 12@ 
01C2: mark_actor_as_no_longer_needed 13@ 
009B: destroy_actor_instantly 13@ 
01C2: mark_actor_as_no_longer_needed 14@ 
009B: destroy_actor_instantly 14@ 




0249: release_model 94
0249: release_model 93
0249: release_model 73
0249: release_model 30
0249: release_model 48
0249: release_model 11
0249: release_model 46
0249: release_model 51
0249: release_model 6484
0249: release_model 6485



0055: put_player $player_char at -1089.1219 124.218 10.8  
0001: wait 700 ms 
0171: set_player $player_char z_angle_to 180.0
016A: fade 1 500 ms 
0002: jump @Noname_7 
